Slack (the communication software) is used by 5 million people on a daily basis (that's roughly the entire population of Norway), signed in for on average 10 hours per day - sending direct messages, sharing files, funny cat GIFS, making calls, you name it...
This time 3 months ago (give or take) I didn't have much of an understanding of how to code. I’d been working with digital products for two years by then but my background in product/industrial design meant that I had been focussed on creating models with my hands, using physical materials to visualise and prototype my designs rather than delving into software and programming.
As UX designers we are always aiming to balance the needs of the user with the requirements of the business and with what’s technologically feasible.
Last month I enjoyed a trip down to Brighton for a day long workshop with the author of Lean UX, Jeff Gothelf. UX enthusiasts from across the UK and some from as far as Sweden came down to the south of England to learn more about Lean, UX and all things in-between. I’m going to run through my top takeaways from the workshop and explain how they can be applied within your product teams.