A group of us recently went to David McCandless’ talk at the Royal Institute. Spoiler – it was brilliant. Here’s how it got a couple of us thinking
We've seen a massive increase in the number of disruptive technologies emerging over the past few years. New tools, new tech and a new workforce have all fuelled this - we're no longer designing for a single, lonely user, but for an array of globally interconnected people.
As this scale changes, so must our design.
As sketching is often seen as an extension of writing and speaking, of course there is going to be some anxiety if you believe you are unfamiliar with, or unpracticed in, the language you are being asked to use. One solution to overcome this is to offer a simple and unified language in which to sketch: Sketch Thinking.
When you’ve got someone who’s best friend is Sketch, someone who knows all the secrets of Craft, a couple of casual coders and four design lovers, what can go wrong?
Somehow, in the fast-paced world of our many, many Red Badger Slack channels, I managed to accidentally accept an invitation to talk on a panel.